“ There will always remain a professional class of software builders serving a professional class of software consumers, whether individuals or organizations. But the consumerization of software will extend as far as we can imagine. “Software” will no longer be built just by a professional class for a professional class. Just like content, software will now be created by everyone, for everyone and to serve every kind of need, big or small.”
Many more people talking about this now, though some arguing about quality of craft and means of distribution
When I think of content creators, I think of YouTubers and the platform they are tied to: YouTube. I the idea this article brings up: like the short or long form content that content creators make, there will eventually be something analogous to that for software creators.
Arguably, there already is. I mean people make games for entertainment, but to play those games, one usually has to go out of their way to download said game, or at least navigate to another website to play the game on their web browser.
I wonder if there will ever be a platform, like YouTube, that is locked down such that you play or use some piece of software on that website and have all the social features off to the side, along with recommendations for other pieces of software to click on and explore.
I mean, obviously the web is a vast place with a bunch of cool things all over the place, but the discoverability is lacking for software compared to the discoverability of videos on YouTube. I don't necessarily like the idea of the commercialization and centralization of software discovery, but I do wonder if that would ever take off like the author seems to be hinting at.
Software is above all, formally defining a problem.
The indie game scene is already huge, and while AI will increase developer productivity, and to a lesser extent, lower the bar to entry to “professional” software development, lowering that bar is not going to magically make people good at defining problems.
“ There will always remain a professional class of software builders serving a professional class of software consumers, whether individuals or organizations. But the consumerization of software will extend as far as we can imagine. “Software” will no longer be built just by a professional class for a professional class. Just like content, software will now be created by everyone, for everyone and to serve every kind of need, big or small.”
Many more people talking about this now, though some arguing about quality of craft and means of distribution
When I think of content creators, I think of YouTubers and the platform they are tied to: YouTube. I the idea this article brings up: like the short or long form content that content creators make, there will eventually be something analogous to that for software creators.
Arguably, there already is. I mean people make games for entertainment, but to play those games, one usually has to go out of their way to download said game, or at least navigate to another website to play the game on their web browser.
I wonder if there will ever be a platform, like YouTube, that is locked down such that you play or use some piece of software on that website and have all the social features off to the side, along with recommendations for other pieces of software to click on and explore.
I mean, obviously the web is a vast place with a bunch of cool things all over the place, but the discoverability is lacking for software compared to the discoverability of videos on YouTube. I don't necessarily like the idea of the commercialization and centralization of software discovery, but I do wonder if that would ever take off like the author seems to be hinting at.
Hmm. Doubt.
Software is above all, formally defining a problem.
The indie game scene is already huge, and while AI will increase developer productivity, and to a lesser extent, lower the bar to entry to “professional” software development, lowering that bar is not going to magically make people good at defining problems.